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Steam for mac discussion
Steam for mac discussion










steam for mac discussion

So to say that they are only supporting them as some kind of favor to us is extremely disingenuous and misleading. Otherwise, we are just going to go back to waiting until after they deliver to hand over money.įessadil wrote: ↑ September 23rd, 2018, 7:05 pmĪnd when they asked for funding on Kickstarter, they said they would be supporting macOS and Linux. Furthermore, they are unwilling to even speculate as to when they'll do so.Īs I said before, they can't go back in time and change the development decisions they've made, but if they expect people to continue to have faith in their ability to follow through on crowdfunded projects, they need to be more transparent about when things go wrong. Except then they wait until the end of August 2018 to tell us they wouldn't be living up to their original sales pitch. So based upon that sales pitch back in 2015, I took them at their word and helped fund their project. And when they asked for funding on Kickstarter, they said they would be supporting macOS and Linux, and it didn't say anything about releases on those platforms being delayed for an arbitrary period of time. Sure, I can definitely understand them making that business decision. Why should they even bother, for a couple percent of the market? Or, they could commit to doing so from the beginning, ship those versions as as they are able to allocate the necessary resources, and then by way of thanks receive a stream of grief from people on platforms they could simply have ignored as insignificant.īut they're going to do this, in spite of the complaining, for our little niche platforms, from a team probably a few percent of the size of the AAA studio teams that just don't bother at all. I have a hard time getting too upset about that. But they're going to do this, in spite of the complaining, for our little niche platforms, from a team probably a few percent of the size of the AAA studio teams that just don't bother at all. It's absolutely not "free" in any sense, simply because UE4 supports multiple OSs.

STEAM FOR MAC DISCUSSION MANUAL

I've used UE4 to build 3-platform software myself, and there is considerable effort to get there, from the design phase of avoiding non-portable APIs, to build and dependency installation environments which are quite different between platforms, to manual effort for a test team to validate the result. Why should they even bother, for a couple percent of the market? Or, they could commit to doing so from the beginning, ship those versions as as they are able to allocate the necessary resources, and then by way of thanks receive a stream of grief from people on platforms they could simply have ignored as insignificant.Īnd no, OSX and Linux support is not automatic or effortless merely because they used UE4. On one hand, the "easy" way out is simply not to support OSX and Linux at all. They're doing so with a very small team which can only work on so much at once. InXile is going through the effort to build and validate the game on niche platforms like OSX and Linux.

steam for mac discussion

We're going to be able to play the game, which is more than you can say for most of the games released by the huge studios. Linux gamer here, so I can't play yet either, but I feel the the above is a little bit of an unfair characterization. Cparker94 wrote: ↑ September 21st, 2018, 5:46 pmĪs someone else put it, Mac users are being treated like second class citizens.












Steam for mac discussion